What's happened lately to Merric Blackman, gamer and maintainer of the D&D Miniatures Game Information Page.

Tuesday, November 29, 2005

Age of Worms and Weapons of Legacy

Well, my group has completed Three Faces of Evil, and I've now distributed three items of legacy to them.

The first is a legacy holy avenger. One of the PCs is playing a paladin, whose family once were knights of the Shield Lands, but since the nastiness of the Greyhawk Wars have been living in exile. The PC's father died during Iuz's invasion, and his sword was couriered to his family. Unfortunately, one Balabar Smenk intercepted the courier and slew him, taking the sword (and various items of jewelry) for himself. Spoiler: As the PCs have just caused Smenk to be disgraced and arrested,. the legacy holy avenger has been found amongst his things, along with the courier's message.

The second is an item of my own creation called the Staff of Dragon Tears. I originally created it for the party's sorceress, but she died during TFE. So, it's been changed to be applicable for the party's replacement wizard. The staff was found amongst the things of the Faceless One, a minion of Vecna. At present it seems to be a masterwork/+1 quarterstaff, that gives arcane spellcasters +2 to Spot checks; the item is of a blackish wood, with a golden claw holding an amber orb in which a dragon's eye occasionally appears...

The backstory for the Staff involves a elven wizardess and her gold dragon lover. Although the elf is long since dead, the gold dragon is now one of the seven who serve Bahamut! The final legacy ritual will require the wielder to go before him and submit to his judgement at how well they've followed the path of Good. (I expect that, for Age of Worms, it'll be pretty positive. )

The third item I didn't expect to be giving out. However, during the final battle of TFE against the Ebon Aspect, the barbarian slew it pretty much singlehandedly with his masterwork greatsword (and a tanglefoot bag and a 5' corridor). I ruled that the essence of the outsider has strangely interacted with the blade. Allustan noticed the changes, and suggested a ritual to the barbarian - this awakened magic within the greatsword, and it is currently a +1 greatsword that deals +2 damage against outsiders.

I thought about making it glow in the presence of outsiders, but that would be pretty pointless, as the paladin is actually an Aasimar, and it'd be glowing all the time. Perhaps only for evil outsiders...

As for powers of the weapons:

The legacy holy avenger is described in the WoL book.

The Staff of Dragon Tears will grant damaging spells (magic missile & fireball), along with many metamagic rod-like effects.

Alden's Greatsword will primarily be just a powerful magic weapon; although my notes suggest that cause fear (5th), enlarge person (9th), see invisibility (10th), haste (12th), darkvision (15th) and dismissal (16th) would be its other powers; although circumstances may change that.

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